SIGGRAPH Asia 2024 Attendance, Announcement about “AnimeCraft” Animation Production Tools Brand start-up

2024/12/06

SIGGRAPH Asia 2024, one of the leading international conferences in the field of computer graphics (CG), is being held at the Tokyo International Forum from December 3 to 6.
Kato, our technical advisor and head of the “Arch Research” research division, will speak at this conference as part of a Birds of a Feather session titled “R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering”.

In addition, we have formalized our approach to research and development and decided to group the anime production tools we release under the brand name “AnimeCraft.”

Arch will continue to leverage information technology to support the creativity of those involved in the anime industry.

▼ About the Birds of a Feather session “R&D for Anime Production: Collaborative Cultural Craft of Art, Science, and Engineering”
Date, time: December 6, 2024 (Friday) 14:15-15:15
Place: Tokyo International Forum G Block 4F, G408
Language: Japanese

Anime has gained significant international attention, and the importance of R&D (Research and Development) continues to grow year by year. This session will discuss the current state and future prospects of R&D supporting anime production. Kato is the proposer of this session and will take the stage alongside Mr. Yuki Koyama (Graphinica/AIST) and Mr. Tatsuo Yotsukura (OLM Digital).

Three years have passed since the discussion at SIGGRAPH Asia 2021, and now we will discuss how R&D in the anime industry has progressed and how it should evolve.

Additionally, Arch Research is contributing to a Technical Communications presentation titled “Production Applications of Style Transfer Technology” at SIGGRAPH Asia 2024, in collaboration with Graphinica Inc.

For more information about SIGGRAPH Asia 2024, please click here:
https://research.archinc.jp/events/siggraph-asia-2024/

▼ About “AnimeCraft”
We aim to “craft” tools equipped with excellent user interfaces through ongoing dialogues with those who “craft” anime. Tools that go beyond simply digitizing analog processes.
We have embedded the concept of two types of “crafting” overlapping and expanding in concentric circles around the central goal of “creating and crafting great anime” into the brand name “AnimeCraft.”

We have currently released the stopwatch tool “AnimeCraft Stopwatch” to the public. We are also developing the storyboard creation tool “AnimeCraft Storyboard”, scheduled for release next year.

For more information about AnimeCraft, please click here:
https://animecraft.jp

▼About Arch Research
Arch Research is our research team. It envisions to empower animation creators with research and development, to pursue the universal value of Anime, and to become a gate to connect the animation industry and the IT industry, people inside and outside Japan and more.